While I was testing 5 enemies in my project I saw them together sticking while they're chasing me, and shooting me. The bullets aren't the problem.
They are the problem which I mean when they collide and move together it lags, but it doesn't lag when they don't collide together even though I turn of their Solid behavior.
Is there a way to fix it or Castle is making this burden onto our project to ruin our decks?