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Smash It! [fixed]

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Smash it! Destroy stuff with great physics as well as satisfying destruction and impact sounds (tho very laggy)#destruction #asmr #physics #physicsgame #smash #remixable #fyp #fypdoesntworkbutidoitanyways #fypcastle #destructable #destructive #boxes
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Made it more optimised: • Pausing now uses the ACTUAL velocity not calculating it as well as now including rotational velocity • Particles use simpler hitboxes now • Smoke now calculates the inverse of it's velocity with only multiplication (x*-1=-x) Non optimization changes: • Newer Spawn Menu • You can now change where the spawn point of the spawn menu items by dragging the box creator (unlock/lock position in spawn menu) • More items are now supported for pausing
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Some more stuff to the missing blueprint like the special particle or more performance based algorithms • Spawn Menu Point can become glitched now too • Lower chance of performance heavy events happening: Spawn of "Missing Data", a blueprint going into random directions, Spawn of "Unknown Syntax" • The Rift can now attract physically dynamic entities Performance: • At the start everything is way less cluttered due to all particles being deleted at the start • A performance heavy script is gone
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� 𝕋𝕙𝕖 𝕋𝕙𝕚𝕟𝕘 � New spawn menu layout and all the menu buttons are now scaled right by default Restart button is now hot locked into it's persistence so it will stay even if you destroy it or if you try to tamper with it's position or properties it will go back unless you change it's rules directly, made to stop the thing from removing your ability to restart. And more textures are paint now.
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Small update: the "point creator" script (spawns the wall of boxes at the start) is now made to create a more organised arrangement of boxes.
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New type of block: wood block - has new sounds - new particles Also changed the menu a bit and added a flash when the bomb explodes
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