Dude, you've got the same problem as my new deck I'm making! When the platformerer jumps between the platforms/collisions, they just.. duplicate. I mean, I did a Jump button and when it's tapped, it destroys the platformerer and creates the jump guy. If it collides with the ground, then it destroys itself and brings the platformer back in the relative position. I also have that problem cuz when there are so many collisions [doesn't matter if solid or not], the actor just duplicates.