Castle
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#test #testgame #dieofdeath #dieofdeathpursuer #op #remix
Balancing chances Cleave: Cooldown from 11 to 13 Faster windup Slower endlag Howl: Made the slower stronger and last longer Made endlag last longer Stalk: Slower speed on windup and endlag Faster on effect Faster endlag if ended naturally Unshroad: Cooldown from 3 to 6 because i wanted🤣🤣 (that doesn’t change anything on gameplay btw) More endlag
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What happened
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Peak
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Bug fix and balancing changes M1 cooldown went from 1.9 to 1.6, but smaller hitbox Cleave endlag is not that long and you are faster while on it and cooldown went from 12 to 11, but does less bleed damage and smaller hitbox Howl effect now lasts longer but has a worse slow Stalk bug fix: you used to get slower when the effect ended without unshroud, now it doesn’t Stalk cooldown is now 14 instead of 15 and the effect lasts 8.9 seconds instead of 10, but now has a longer highlight on the survivors
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Just like Jason's hitboxes
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Nerfed pursuer to the ground Smaller M1 hitbox Longer endlag for cleave and while on endlag you are slower, but longer bleed and highlight duration Made pursuer slower while using howl, made the effect worse and made the duration smaller and buffed cooldown from 6.7 to 8.9 Stalk is still the same yeah
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