Balancing chances
Cleave:
Cooldown from 11 to 13
Faster windup
Slower endlag
Howl:
Made the slower stronger and last longer
Made endlag last longer
Stalk:
Slower speed on windup and endlag
Faster on effect
Faster endlag if ended naturally
Unshroad:
Cooldown from 3 to 6 because i wanted🤣🤣 (that doesn’t change anything on gameplay btw)
More endlag
Bug fix and balancing changes
M1 cooldown went from 1.9 to 1.6, but smaller hitbox
Cleave endlag is not that long and you are faster while on it and cooldown went from 12 to 11, but does less bleed damage and smaller hitbox
Howl effect now lasts longer but has a worse slow
Stalk bug fix:
you used to get slower when the effect ended without unshroud, now it doesn’t
Stalk cooldown is now 14 instead of 15 and the effect lasts 8.9 seconds instead of 10, but now has a longer highlight on the survivors
Nerfed pursuer to the ground
Smaller M1 hitbox
Longer endlag for cleave and while on endlag you are slower, but longer bleed and highlight duration
Made pursuer slower while using howl, made the effect worse and made the duration smaller and buffed cooldown from 6.7 to 8.9
Stalk is still the same yeah