Castle
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// Define the jumpscare assets const jumpscareImage = "scary_image.png"; // Replace with the file path of your jumpscare image const jumpscareSound = "jumpscare_sound.wav"; // Replace with the file path of your jumpscare sound // Initialize jumpscare state let jumpscareTriggered = false; // Function to trigger the jumpscare function triggerJumpscare() { if (jumpscareTriggered) return; // Prevent multiple triggers jumpscareTriggered = true; // Display the jumpscare image showImage(jumpscareImage); // Play the jumpscare sound playSound(jumpscareSound); // Optional: Add a delay before hiding the image (e.g., 2 seconds) setTimeout(() => { hideImage(jumpscareImage); }, 2000); } // Check player's position or condition for jumpscare function checkPlayerPosition(playerPosition) { const jumpscareArea = { x: 100, y: 200, width: 50, height: 50 }; // Define the trigger area if ( playerPosition.x >= jumpscareArea.x &&
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