// Define the jumpscare assets
const jumpscareImage = "scary_image.png"; // Replace with the file path of your jumpscare image
const jumpscareSound = "jumpscare_sound.wav"; // Replace with the file path of your jumpscare sound
// Initialize jumpscare state
let jumpscareTriggered = false;
// Function to trigger the jumpscare
function triggerJumpscare() {
if (jumpscareTriggered) return; // Prevent multiple triggers
jumpscareTriggered = true;
// Display the jumpscare image
showImage(jumpscareImage);
// Play the jumpscare sound
playSound(jumpscareSound);
// Optional: Add a delay before hiding the image (e.g., 2 seconds)
setTimeout(() => {
hideImage(jumpscareImage);
}, 2000);
}
// Check player's position or condition for jumpscare
function checkPlayerPosition(playerPosition) {
const jumpscareArea = { x: 100, y: 200, width: 50, height: 50 }; // Define the trigger area
if (
playerPosition.x >= jumpscareArea.x &&