Castle
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updated the timing system to a wait function instead of the bpm function, it should be working fine now but if it doesnt, please reply to this comment with your issue
fire2Reply
i added a crt frame (only usable if the crt scanlines are relative to the camera)
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Idk when tho
fire1Reply
Ima make something spooky with this thank u c:
fire1Reply
Oh ty lol
fire1Reply
i added an option to change the fps in the effects code, just modify the effects variable accordingly (PAL (50 FPS) = 1 | NTSC (60 FPS) = 2)
fire1Reply