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Castle
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You can make this only scripts
-- Castle Deck script to spin an actor directly function onUpdate(dt) dt = dt or 0.016 -- Ensure my.layout exists and update its rotation in degrees if my and my.layout then local currentRotation = my.layout.rotation or 0 my.layout.rotation = currentRotation + (90 * dt) end end -- Tracking rotation angles local rx, ry, rz = 0, 0, 0 -- 8 vertices of a 3D unit cube local verts = { {-1, -1, -1}, { 1, -1, -1}, { 1, 1, -1}, {-1, 1, -1}, {-1, -1, 1}, { 1, -1, 1}, { 1, 1, 1}, {-1, 1, 1} } -- 12 connecting edges local edges = { {1,2},{2,3},{3,4},{4,1}, {5,6},{6,7},{7,8},{8,5}, {1,5},{2,6},{3,7},{4,8} } -- Calculate 3D perspective projection onto a 10x10 text grid local function project(v, aX, aY, aZ) local x, y, z = v[1], v[2], v[3] -- Rotate X local y1 = y * math.cos(aX) - z * math.sin(aX) local z1 = y * math.sin(aX) + z * math.cos(aX) -- Rotate Y local x2 = x * math.cos(aY) + z1 * math.sin(aY) l
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