Entity adjustment:
The repeating and accelerating completely broke the "how it would've damage the player" system, removing it and made it the fastest <THE GAME CAN SET, 200> instead.
Due to the frequent sound breaking the audio, its sound reitition delay is set higher.
I might have to add delay between the spawn and rush time, as there would barely any time for reacting to it when the door opens
Slight adjustment
> Reduced the long effect on the entity by 20%
> Enlarged EntitySpawnSet as the entity passes through once while configuring the effect size