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Castle
@HarryTab

Terminal Ballistics Test

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Armor Test #testing #test_objects #unfinishedbutpublishingitanyway #wipproject
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[V0.15.0.0] ADDED: Wound Debuffs Current Wound Debuffs: Leg Injury: Slowing the character down depending on the Caliber of the bullet hitting the legs. Chances of Leg Injury/Broken Leg depending on the Caliber of the bullet, ranging from 20% to 70%. Head Injury: Slows down the character severely as well as showing Thick Static. FIXED: Blunt force damage Calculation, and some other minor bugs. Notice: I completely forgot about this update, so I didn't finish the new update guides in the Info Tab.
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[V0.14.0.0] ADDED: Blunt Force Trauma(formula according to real physics). Enter the Info Card for more Detailed Information. CHANGED: Nothing(atleast I think so I don't remember) NEXT ADDITION: Wound Debuffs (And maybe something else)
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[V0.13.0.0] UPDATED: Added sound effects(different bullets hitting different Armor). CHANGED: Armor collider + Textures. FIXED: Armor not mitigating bullet damage if bullet penetrates it.
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[V0.12.0.0] UPDATED: Armor Mechanics(check info tab) CHANGED: Different bullets speed and Speed Drop-off Mechanics. Renamed Different Armor. Armor-stopping-bullet effect. Fixed some bugs.
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[V0.11.0.0] ADDED: Armor-Stopping Bullet/Blunt Force Trauma Effect(will actually make it deal a bit of damage in the future). Head Hitbox(Finally Fixed it. Oh also THAT'S ALOT OF DAMAGE!!!). Impenetrable walls around the player to give the player a chance to move and not die instantly from a 9×19mm Bullet straight into his brain. CHANGED: Some bullet stats Some variables in the Info Tab
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[V0.10.5.0] ADDED: New Bullet Type: 5.56×45(Tier 2) New Full-Auto Turret shooting 5.56×45 New UI button: Developer Console(Unimportant. Only used to see stats/tickers/debugging and has a Passcode you have to enter before you access it). Some other things I can't remember. CHANGED: Fixed a few Bugs(I Think)
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