#donkeykongcountry #cancelled #cli Diddy's Kong-Quest for castle discords summer event, canceled due to lack of interest, assets are free to use (do not claim them as yours, I know)
Added two new enemies, Klomp and Klobber.
The former acts exactly like the first enemy I added but slightly slower and taller. The latter hides in a barrel until you come very close to him, that's when he will try to bump into you and might knock you off the level.
Added collectibles, they're only visuals at the moment, their function will come later.
Bunch of sprites added along with them as well, check view deck source.
Started work on title screen.
Castle devs patched the exploit to allow play sound responses to play sounds hosted outside Castle's server, so I had to fix the music and while I'm at it, changed it to use the SNES version instead of the lower quality GBA mix.
Update: Both the bananas and DK Barrels collectible now functions.
Added enemies and polished up more of the deck.
Added speed cap.
I changed the camera behavior a bit, it should catch up to the player more often though that is only true for when the player is moving in the direction they're facing. That will change if there's enough feedback.
Added end of level trophy, collect it to end the level. Cuh.