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Castle
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help no longer wanted
btw, what i mean is that when i press save, it’ll stop saving (like change from “…” to “save”) yet still doesnt save
fire3Reply
maybe try using less than 50 variables or a command that has more than 50 actions because i once got my deck unavailable to enter because of that, and if it happens you will have to do a new deck and import EACH and EVERY blueprints and trust me it's torture lol btw i know it's totally off subject but btw to reduce lag i found something that will save your life, make all blueprints do: if out of the camera viewport: -› modify visible to false else -› modify visible to true btw when the visibility becomes to true you have to make sure to add the other conditions that the blueprint requires in your original deck because it may always keep it visible if you don't add conditions to the "modify visibility to true i hope this will get useful to you if you didn't know that
fire3Reply
Probably the blueprint count can't control it. Maybe try just removing unnecessary stuff or you can just remove hitbox stuff and replace them by making something solid! (character hitboxes can be kept)
fire1Reply
Do you have android 15? Because Castle has a big problem with that
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press the save button, then, duplicate the card, and delete the old card, it works for me
Reply
Beta bug, that’s why I will wait multiplayer update come later
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