maybe try using less than 50 variables or a command that has more than 50 actions because i once got my deck unavailable to enter because of that, and if it happens you will have to do a new deck and import EACH and EVERY blueprints and trust me it's torture lol
btw i know it's totally off subject but btw to reduce lag i found something that will save your life, make all blueprints do:
if out of the camera viewport:
-› modify visible to false
else
-› modify visible to true
btw when the visibility becomes to true you have to make sure to add the other conditions that the blueprint requires in your original deck because it may always keep it visible if you don't add conditions to the "modify visibility to true
i hope this will get useful to you if you didn't know that
Probably the blueprint count can't control it. Maybe try just removing unnecessary stuff or you can just remove hitbox stuff and replace them by making something solid! (character hitboxes can be kept)