À forgotten deck returns with everlasting modifications, update
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–Retured map to its original state
–John doe hitbox is no longer slim (1.25, 1,25 –> 2, 2)
–Nerfed how many times spikes spawn (40 –> 20)
–Nerfed how many times slash hitbox spawns (25 –> 12)
–Digital Footprint hitbox is now a circle that gradually decreases in size after 10 seconds of its spawn
–Slash cooldown increase (2 seconds – 2.5 seconds)
–Slash hitbox damage increase (25 –> 28)
–Trail hitbox decrease (0.85, 0.85 –> 0.5, 0.5)
–Error 404 highlight decrease (15 seconds –> 5 seconds)
–Error 404 no longer makes you insanely fast
–Digital Footprint corrupt time decrease (10 seconds –> 5 seconds, thats a total of 40-45 dmg idk)
–Both the hitbox trail and trail gets deleted after 3 seconds to prevent lag
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Add-ons Update (Version 2.0)
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–Corrupt energy now runs smoothly
–Added footsteps to the survivors
–Increased spike count by 5 (35 –> 40)
–John Doe's hitbox is even smaller now
–Survivors now get corrupted in their death animation
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"The IM AFRAID OF LARGE UPDATES" Update (Version 1.8)
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–Added eyes to pretty much everything
–Added a hidden Easter egg that has to do with the walls that happens in a 1 in 400 chance (0.0025%) if you find it i will pin ur comment :>
–Added eyes to the spikes, aswell as 3 different variations
–Added eyes to the trail (happens once every 5 seconds)
–Heavily buffed Slash's cooldown (2.325 seconds –> 2 seconds)
–Heavily NERFED Hitbox: Slash's Damage (32.5 –> 25)
–Attempted to forsaken Taph into the game (it didnt work, and he has a small chance of appearing 0.5%, or 1 in 2 chance)
–Heavily reduced the amount of spikes that spawn when using Corrupt Energy (75 –> 35)
–Slightly nerfed Shedletsky's slash windup (0.425 seconds –> 0.4825)
–Added a red tint to the buttons
–send me some tips on how to make taph better #savetaph #help
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