Castle
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À forgotten deck returns with everlasting modifications, update -------------------------------------------------------------------------------------------------- –Retured map to its original state –John doe hitbox is no longer slim (1.25, 1,25 –> 2, 2) –Nerfed how many times spikes spawn (40 –> 20) –Nerfed how many times slash hitbox spawns (25 –> 12) –Digital Footprint hitbox is now a circle that gradually decreases in size after 10 seconds of its spawn –Slash cooldown increase (2 seconds – 2.5 seconds) –Slash hitbox damage increase (25 –> 28) –Trail hitbox decrease (0.85, 0.85 –> 0.5, 0.5) –Error 404 highlight decrease (15 seconds –> 5 seconds) –Error 404 no longer makes you insanely fast –Digital Footprint corrupt time decrease (10 seconds –> 5 seconds, thats a total of 40-45 dmg idk) –Both the hitbox trail and trail gets deleted after 3 seconds to prevent lag --------------------------------------------------------------------------------------------------
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🙏 🥀
fire2Reply
Hehe
fire1Reply
Should I make a Christmas version chat
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Add-ons Update (Version 2.0) -------------------------------------------------------------------------------------------------- –Corrupt energy now runs smoothly –Added footsteps to the survivors –Increased spike count by 5 (35 –> 40) –John Doe's hitbox is even smaller now –Survivors now get corrupted in their death animation --------------------------------------------------------------------------------------------------
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"The IM AFRAID OF LARGE UPDATES" Update (Version 1.8) -------------------------------------------------------------------------------------------------- –Added eyes to pretty much everything –Added a hidden Easter egg that has to do with the walls that happens in a 1 in 400 chance (0.0025%) if you find it i will pin ur comment :> –Added eyes to the spikes, aswell as 3 different variations –Added eyes to the trail (happens once every 5 seconds) –Heavily buffed Slash's cooldown (2.325 seconds –> 2 seconds) –Heavily NERFED Hitbox: Slash's Damage (32.5 –> 25) –Attempted to forsaken Taph into the game (it didnt work, and he has a small chance of appearing 0.5%, or 1 in 2 chance) –Heavily reduced the amount of spikes that spawn when using Corrupt Energy (75 –> 35) –Slightly nerfed Shedletsky's slash windup (0.425 seconds –> 0.4825) –Added a red tint to the buttons –send me some tips on how to make taph better #savetaph #help -------------------------------------------------------------------
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