I can't animate, but, I can still criticize.
1. You didn't use smooth in/out, the animation is very flat and dead,
2, you didn't take your time to make multiple layers.
3. Gravity is an important principle.
4. Squash and stretch,
High speed movement- Stretch horizontally
Suddenly stops (after high speed movement) -
Stretch vertically.
5. Exaggeration,
6. Ease In/Out
7. Staging, think about what you're going to draw before you draw and make sure it looks good!
8. Secondary action,
9. Anticipation, anticipation helps convey weight and physicality so that the action doesn't feel too abrupt.
A horror game: literally the most horrific thing ever, and has an lore,,
sprunki: gets 5,trillion reacts for a poor budget animation,
#antisprunkiforlife