Castle
AAUGGHHH
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Yes I have "skill issue" so what? I've already stated that I'm already stupid! Really, I can't even try coding 🀯 that's a problem #art #cry #newborncrying
I don't think you're stupid, but you're an old player. We don't have the ability in that way. We've always learned how to write, people have to learn. You keep practicing like those guys. New source
fire4Reply
If you wanna learn to code then go, it doesn't matter if it isn't impressive or even good code. The code for my first game is a mess but it's a mess I had fun making. I believe that with practice and patience you can become a great coder one day (*Β΄β–½ο½€)οΎ‰(Sorry for the ramble πŸ˜…)
fire2Reply
maybe you're skill issued at coding, but nobody is better than you in drawings.. you draw so good, also there are tutorials if you need
fire2Reply
I have average coding skills and I've made some games but I don't have enough skills to actually teach someone, sorry πŸ˜”
fire2Reply
coding guide: When this is created <- A code occurs when the blueprint is added in the card/created by another actor When this is destroyed <- a code occurs after the actor gets destroyed When this is tapped <- tapping the actor causes a code to start. Create a new actor <- Creates an actor within the list of actors inside the card. Destroy this actor <- destroys the code's creator (in which case destroys itself aswell) Modify variable <- modifys a variable (deck or actor) >Relative -> basically addition or subtraction depending on the variable (ex. If the actor variable is 5 and you do 3, it makes 5+3, but if its -3, then its 5-3) >The variables are like integers (they can go negative) Send player to a different card (what you are making is a deck, like this, but it is called a card, a deck is basically a pile of cards. The deck your also playing is the top card, which is this card of someone crying) <- Sends player to a different card. When this collides with #tag <- When a d
fire1Reply