Castle
Its_Ryder
play508
5
1 Comments
Next up
--[[ -- scene manager -- manages all the objects/instances ]] local world_space = {} function my.get_world_space() return world_space end local stick = castle.actorsWithTag("stick")[1] local lookstick = castle.actorsWithTag("lookstick")[1] local originsx, originsy = stick.layout.x,stick.layout.y local lsox, lsoy = lookstick.layout.x,lookstick.layout.y local mesh = { cube = [[ v 1 1 1 v -1 1 1 v -1 -1 1 v 1 -1 1 v 1 1 -1 v -1 1 -1 v -1 -1 -1 v 1 -1 -1 f 1 2 3 f 1 3 4 f 5 7 6 f 5 8 7 f 1 6 2 f 1 5 6 f 4 3 7 f 4 7 8 f 1 4 8 f 1 8 5 f 2 7 3 f 2 6 7 ]], plane = [[ v 0.5 0 0.5 v -0.5 0 0.5 v -0.5 0 -0.5 v 0.5 0 -0.5 f 3 2 1 f 4 3 1 ]], octagonal_prism = [[ v 0.375 1 1 v -0.375 1 1 v -0.375 1 -1 v 0.375 1 -1 v 1 0.375 1 v -1 0.375 1 v -1 0.375 -1 v 1 0.375 -1 v 1 -0.375 1 v -1 -0.375 1 v -1 -0.375 -1 v 1 -0.375 -1 v 0.375 -1 1 v -0.375 -1 1 v -0.375 -1 -1 v 0.375 -1 -1 f 3 2 1 f 4 3 1
Reply