Castle
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#test #forsaken #testgame #forsaken1x1x1x1 #1eggs #1eggs4 #1x1x1x1forsaken #1x1x1x1x1x1x1x1x1x1x1x11xx111x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1 #1x1x1x1 #tungtungtungtungsahur Forsaken 1x1x1x1 Test
Also if I want feedback if I should add an epilepsy warning
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Evil* -Added an aura visibility option
fire4Reply
Evil Update* -New intro -New dithered thumbnail -Survivors are in my designs -Fixed dummy spawning two graves in their kill animation -fixed minions spawning graves when punching a survivor -Aiming is more sharper (m1s too) -Added an arrow -balanced some abilities -Minions can now be killed by m1s and by Shedletsky -Added entanglement vfx -added glitch status
fire3Reply
Update* -updated his base appearance abit -entanglement now does 10 instead of 5 damage For some of yall um pls dont steal my drawings (you can use my imported particles, sfxs or music for decks but pls dont steal my drawings without credit)
fire2Reply
Then in a footnote, he mentions the evil 1x1x1x1…* -Added 1x1x1x1 -Reworked some of his abilities abit (cooldowns etc.) -New map -New chase theme -Reworked ALL anims -Added a custom kill anim for Then in a footnote, he mentions the evil 1x1x1x1…* -Added 1x1x1x1 -Reworked some of his abilities abit (cooldowns etc.) -New map -New chase theme -Reworked ALL anims -Added a custom kill anim for shedletsky -Shedletsky now has a disturbed face (I wonder why 🤔) -Added his intro (very unpolished and I don’t like it)
fire2Reply
Update* -fixed 1x’s m1 abit -fixed entanglements windup -fixed dummy clone parrying??
fire1Reply