yoo ngl that would've been peak, i think the lag is due to unmerged layers (too much layers), and too much shading blueprints and maybe they don't delete themselves, also visibility helps to reduce lag like for example you can make bluprints be invisible out of cam viewport and it will reduce their lag
yo bro, this looks awesome. Do you think you can work for me? I wanna make some.fnf jeffys irida songs you can say no if you don’t want to work for me, but if you want to add me as a friend