Castle
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Car Speedwalk
Credits: for fixing the car and trigger TYSM . . . Extra:operator for making some of game and also messing everything up i have no free message >:( operator sucks
fire1Reply
1.0 release (removing eariler updates later) -Fixed cars not working (with help from tnt offical) Uhh idk
fire1Reply
by the way, I see one more problem: it prefers to put car on the right side, but almost never on the middle Just in your random logic first: 33%, second chance 50%
fire1Reply
You know, in blueprint "trigger 2" and "trigger 1" you forgot to choose whose varaible are you checking, put it to "myself"
fire1Reply
So pro
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-Before release: 1.1 Fixed lane problem Obstacle is bigger 1.2 Added gems counter (add "coins?" tag to the spawner to spawn gems, scrapped because gemss keep spawning in cars) Obstcale look like car now Other Stuff
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