another idea (this is optional since I already added an idea)
Jecku (in the info deck)
This is supposed to be a super boss that the player can fight, but it’s your choice to make him playable
M1: Jecku swings his fist.
Abilities:
The “Switch-a-roo.”
Jecku raises his hand to give the player a chance to switch to a different playstyle. If Jecku is hit during this process, he cancels automatically.
If doing switch-a-roo, here is the play styles the player can switch to.
Strength
Speed
Stealth
Jecku is automatically on Strength when spawning.
Strength Abilities:
Parry (if block is successful then Jecku does a hit after parrying)
Heavy Hit (cooldown is 15 seconds.)
Neck Crack (Jecku lunges at any near enemy and cracks their neck dealing about 250+ damage)
Speed Abilities:
Passive: 5+ Speed
Lunge (based off monster form’s crowd buster ability)
Swing (fast fist punch similar to psycho’s wind up)
Stealth Abilities:
Passive: 15% chance that the Dummy’s attack will deflect on thems