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Castle
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I did it yay
pls any if here genius solve these life-threatening quadratic functions impossible unsolvable question pls🙏🥀
fire8Reply
Alright, let's see here. Our furry friend claims that: when camera rotates by a single degree the supposed x position and y position it's supposed to go back to after touching the end ball gets modified. It actually doesn't change. Try placing a red ball behind the moving ball that ISN'T relative to the camera, and you'll see. Same goes for zooming: the position is the same although the ball may appear big/small.
fire9Reply
Here I leave you the solution but I don't know English so you'll have to translate. 😅 Solución (en Castle): 1. Guarda la posición inicial del actor al principio con una variable local: Usa set originalX to x of self Usa set originalY to y of self 2. Para volver a esa posición ignorando la cámara: Usa el bloque: set position of self to world position from screen x: originalX y: originalY O si ya está en coordenadas globales, simplemente: set x of self to originalX set y of self to originalY (asegúrate de que el actor no esté vinculado a la cámara con follow ni esté en una capa que se vea afectada por la rotación/zoom) 3. También puedes usar: detach from camera si está unido a la cámara. Asegúrate de que el actor no esté en una capa adherida a la cámara si no quieres que se afecte por el zoom.
fire2Reply
Please we needed more decks I'm hungry to get onr
fire2Reply
Is it already if I just add you as a character in my utmm clicker game
fire2Reply
😀👍
fire2Reply