I first learned it from the original camera blueprint by castle, itβs when you take the difference between positions (targetX-currentX) then divide it by letβs say 8 then you add that whole thing to currentX again, you can instead do (relative to the current value), do this for both axis, it works for width and height scale too.
It looks like:
Modify layout X position
(0 - my own: Layout X Position)/8
Relative to the current value [β ]