Castle
play11.4k
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Just testing how much persistent variables you could save in a deck. Is there a limit btw? Let me know
All of these are correct there is no set limit. However, you can only do 100-200 before it will start to lag when opening the ui and selecting variables. I’ve tested up to 1k. Another thing to note there is one instance I know of a variable deleting it self in play due to unknown reasons. Most likely too many variables being updated in frame or something.
fire19Reply
No lag
fire1Reply
No lag wdym
fire1Reply
There is no limit
fire1Reply
All of them savef
fire1Reply
How does this work, Does it use leaderboard recall somehow, or some other method? My first thought; This would be great to use for save game data recall.
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