hmmmmm the morse code says:
HELP IM TRAPPED HERE IM IN AGONY I ÆANT(can't?) MŠNE(move?) IM SCARED OH GOD SHE IS COMING IM GONNA DIE
i've solved a bit of castle's args, you can't escape me 😈
Hey.
I’m working on a Five Nights at Castlers project, and I’m inviting people to create their own animatronics for it. I thought you might be interested.
The idea is simple — you design a character that actually feels like it belongs in a FNaF-style game. Not just how it looks, but how it behaves.
What I need from you:
- A unique animatronic (name + appearance)
- How it moves (cameras, vents, or something less predictable)
- Its mechanics — what it does to the player
- How the player can survive it
Try to make it something that creates real tension. Not just loud or aggressive, but the kind of presence that makes the player hesitate before switching cameras.
If it just stands there, it won’t work.
If it’s everywhere at once, it won’t work either.
It has to feel… intentional.
If your idea fits, I’ll include it in the project.
Just remember: sometimes the scariest ones aren’t the ones you see moving —
they’re the ones that were already there.
"NEVER GONNA GIVE YOU UP
NEVER GONNA LET YOU DOWN
NEVER GONNA RUN AROUND
AND DESERT YOU
NEVER GONNA MAKE YOU CRY
NEVER GONNA SAY GOODBYE
NEVER GONNA TELL A LIE
AND HURT YOU"
- The wind must've strong enough