Btw here is an idea so that progress can be saved:
-Create a deck variable for each type of character
Next,
-Set a rule in which:
=if its deck variable is set to one, destroy itself but if not and it collides with the player, set the variable to one.
Next,
-Create another deck variable. Create a blueprint that adds all the deck variables together with the sum being the newly created deck variable every 0.0167 seconds. (that will be the one displayed)
When the player has got all characters(e.g. 10) then the player will receive a text box saying that they have received all characters.
After, set all variables to "persistent per player".
Done :D
Bro how tf to i get black dude with freacky glitch smily face briπππ₯πππ₯π₯ππππ₯πππππππ₯ππ₯ππππ₯ππ₯ππ’ππππ₯ππ’πππ’ππππ’π₯πππππ₯