Also you can do that with others ballys but with other variable because game will broke and will think you get all of them.
It should be like that:
Normal_Bally: 0
Fire_Bally: 0
Addition without fire variable:
Normal_Bally: 1
Fire_Bally: 1
Addition with only normal bally:
Normal_Bally: 1
Fire_Bally: 0
Should be like that alr?
Code for first Bally or others Bally don't spawn:
When: this collding with (This one circle what collecting this):
Modify variable normal_Bally equal 1
(You need made desk ballys names with them variables to player collecting them: like variable need to have 0 coins.)
Destroy this actor
That's all what I can do for that... Because I have no more codes what I can do for that...