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Castle
32 Comments
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Nobody tell me stuff like "it doesn't do this it doesn't do that" I played the actual game itself
fire2Reply
WTF IS THIS
snapshot
fire3Reply
Try adding the cyan soul
fire3Reply
You should go to blork for help with coding and getting sprites for the fight. And maybe find some cli users for the omega flowey sprites and stuff.
fire3Reply
To recreate the Yellow Soul phase from the Omega Flowey fight inside Castle, you need to set up three main systems: player movement/shooting, the falling projectiles, and the ACT button trigger.1. The Yellow Soul (Player)Visuals: Create a actor/blueprint with a yellow heart sprite flipped upside down.Movement: Add Move logic mapping to directional inputs (WASD, arrows, or an on-screen joystick) so the player can dodge freely.Shooting Logic:Add an On Key Pressed (e.g., Spacebar) or On Tap trigger.Connect it to a Spawn Actor action to create a Yellow Bullet blueprint right at the Soul's position.2. The Yellow BulletMovement: Inside your Yellow Bullet blueprint, add a Create or Update rule that modifies its position or velocity to move vertically upwards at a fast speed.Cleanup: Add an On Collision with the top edge of the screen or background to Destroy Self so you don't leak memory.3. Flowey's Gun & Enemy BulletsThe Gun: Create a background or enemy actor that shoots bullets or targets
fire2Reply
Those people who are saying that it's lagging and it doesn't have the soul parts he literally put updates soon
fire1Reply

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