To recreate the Yellow Soul phase from the Omega Flowey fight inside Castle, you need to set up three main systems: player movement/shooting, the falling projectiles, and the ACT button trigger.1. The Yellow Soul (Player)Visuals: Create a actor/blueprint with a yellow heart sprite flipped upside down.Movement: Add Move logic mapping to directional inputs (WASD, arrows, or an on-screen joystick) so the player can dodge freely.Shooting Logic:Add an On Key Pressed (e.g., Spacebar) or On Tap trigger.Connect it to a Spawn Actor action to create a Yellow Bullet blueprint right at the Soul's position.2. The Yellow BulletMovement: Inside your Yellow Bullet blueprint, add a Create or Update rule that modifies its position or velocity to move vertically upwards at a fast speed.Cleanup: Add an On Collision with the top edge of the screen or background to Destroy Self so you don't leak memory.3. Flowey's Gun & Enemy BulletsThe Gun: Create a background or enemy actor that shoots bullets or targets