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@The_tv_guy

Remix party

play3.2k
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Buff update: Buffed zombies spawner Buffed frames per second for 25 Buffed zombies attack Damage: 15
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⚠️Bug detected⚠️ (or not), I think you removed an empty blueprint named "hp 2" or "$hp 2" (I don't remember exactly). This empty blueprint was precisely to avoid uncertainty about the character's real HP. In other words, this character was using a clone to show the real HP/health and not the HP/health value, and consequently, the 5 HP/health of my Shielder Blob could constantly revert to 5 again (if you still don't understand, it uses a system similar to "$real.hp"; every time the HP reaches zero, the HP returns to the maximum HP and "$real.hp" decreases by 1 point, and these types of characters have to use precisely this type of bar or HP counter to show the variable that actually represents "HP/HEALTH").
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🇺🇲 be like
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I updated my shield deck, I created another character
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I got a character idea and if you look, I did remix
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Thanks!
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