⚠️Bug detected⚠️ (or not), I think you removed an empty blueprint named "hp 2" or "$hp 2" (I don't remember exactly). This empty blueprint was precisely to avoid uncertainty about the character's real HP. In other words, this character was using a clone to show the real HP/health and not the HP/health value, and consequently, the 5 HP/health of my Shielder Blob could constantly revert to 5 again (if you still don't understand, it uses a system similar to "$real.hp"; every time the HP reaches zero, the HP returns to the maximum HP and "$real.hp" decreases by 1 point, and these types of characters have to use precisely this type of bar or HP counter to show the variable that actually represents "HP/HEALTH").