Update log (0.6.0)
Whats new?
- i changed pointy's eyepupils slightly.
- i added a artwork when you go to lore tab, and interact with a character, the frame shows a character now after weeks.
- i added number version in above the counter variables.
- i fixed a bug where if you opened the soundtrack and wait for 5 secs, the background suddenly disappeared.
- i fixed some improvements, and the tab "update log" and "inspiration" detail artworks are now fixed.
Also i got a fever recently, so i didn't had time
Update Log #9 (0.5.8)
Whats new?
- i added "info" to see all and how LITW started before it released.
- new tab: other games. (Yes, it includes it's brother named DITN or Dawn In The Night, and that feature is still in progress.)
- a few UI improvements.
- slightly changed warning background card to dark purple.
Also basically there's a part 2, this isn't enough yet.
Update log #5 (0.5.4)
- i added a test place when you tap the begin wave (W.I.P)
- i made a few user interface improvements.
- in the intro, the warning background is now pure black.
And so yeah, i will change now that how will the gane work.
Firstly, the first concept was to kill characters, but now, your job is now to reach though spawnpoints by doing objectives.
So meaning, the game will only have flashing lights, and gore will be only removed from the game.