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A-150 is the seventh entity you will encounter in Interminable Rooms. It moves slightly faster than the player and can be threatening in servers with lots of players as the players will take the lockers leaving some to run or die to A-150. A-150 will spawn as a paper in the latest room. After a few seconds, it will climb out of the paper. It will remain stationary for one and a half seconds before proceeding to check every locker in that room in a set pattern, usually starting from the locker closest to the bottom left corner and moving clockwise. After checking all lockers, it will jump to the paper, before manifesting back in, causing it to despawn. It will not spawn in a room with no lockers. A-150 makes a slowed scribbling pencil sound when it appears out of the paper. Appearance A-150 appears as a white scribbly face with long, stick eyes and a wide grin. It emits a cyan glow, which causes it to appear cyan in-game. Strategy & Tips To survive an attack from A-150, player(s) m
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A-200 is the ninth entity encountered in Interminable Rooms, being encountered, hence its name, on or above room A-200. It moves at a moderate speed. The entity stems from the original game Rooms, being a carryover, similar to A-60. A-200 will spawn in similar conditions to other runners, however starkly differs due to the factor that the entity appears in front of the player instead of behind the player. The distance it spawns from the player is undetermined, though it takes a few seconds before passing the latest room, roughly around three seconds. Generally, it spawning is notified via a loud thump or clank, followed by the sound of wind on the other side of the unopened door. After a few seconds have passed, with A-200 presumably remaining idle, the entity will promptly rush through the furthest room that's been opened and continue in a straight line, killing any players who aren't hiding. While the entity passing may be at first a sign of safety, players must not fall for this
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