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Castle
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3D shapes ai test
Bro can create 4D on castle 2 years larer
fire2Reply
This is very geometry maybe we could dash?
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If you want to use these models, you just need to look at the game's source code and grab the codes for each object you want.
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local rx = 0 local ry = 0 function onCreate() my.variables.rotSpeedX = math.random() * 2 + 1 my.variables.rotSpeedY = math.random() * 2 + 1 my.variables.colorR = math.random() * 0.3 + 0.3 my.variables.colorG = math.random() * 0.3 + 0.6 my.variables.colorB = math.random() * 0.2 + 0.8 end function onUpdate(dt) rx = rx + (my.variables.rotSpeedX or 1.2) * dt ry = ry + (my.variables.rotSpeedY or 1.8) * dt end function onDraw() local size = 0.45 local rawVerts = { {0, -size, 0}, {0, size, 0}, {-size*0.7, 0, -size*0.7}, {size*0.7, 0, -size*0.7}, {size*0.7, 0, size*0.7}, {-size*0.7, 0, size*0.7} } local rotVerts = {} for i, v in ipairs(rawVerts) do local x, y, z = v[1], v[2], v[3] local cy, sy = math.cos(ry), math.sin(ry) local x1 = x * cy + z * sy local z1 = -x * sy + z * cy local cx, sx = math.cos(rx), math.sin(rx) local y2 = y * cx - z1 * sx local z2 = y * sx + z1 * cx rotVerts[i] = {x1, y2, z2} end
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local rx = 0 local ry = 0 local rz = 0 function onCreate() my.variables.rotSpeedX = math.random() * 2 + 1 my.variables.rotSpeedY = math.random() * 2 + 1 my.variables.rotSpeedZ = math.random() * 0.5 my.variables.colorR = math.random() * 0.2 + 0.8 my.variables.colorG = math.random() * 0.2 + 0.7 my.variables.colorB = math.random() * 0.1 end function onUpdate(dt) rx = rx + (my.variables.rotSpeedX or 1) * dt ry = ry + (my.variables.rotSpeedY or 1.5) * dt rz = rz + (my.variables.rotSpeedZ or 0.5) * dt end function onDraw() local R = 0.38 local H = 0.22 local rawVerts = {} -- Bottom cap (z = -H) for i = 0, 5 do local theta = i * 2 * math.pi / 6 table.insert(rawVerts, {R * math.cos(theta), R * math.sin(theta), -H}) end -- Top cap (z = H) for i = 0, 5 do local theta = i * 2 * math.pi / 6 table.insert(rawVerts, {R * math.cos(theta), R * math.sin(theta), H}) end local rotVerts = {} for i, v in ipairs(rawVerts) do local x, y, z = v[
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Eu consigo e só colocar
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