Click Incremental v1.0.0
Took 1 week from scratch.
Give me suggestions to make the game better!
And please boost and react :D
.
.
#incremental #clickergame #clickersimulator #clicker #clicker_game #clickinggame #multiply #cash #castle2024 #supportme
Auti-cheat or fake number to catch discrepancies. Here's a simple plan for this logic:
Plan:
1. Generate a fake number (constant): This will always be a fixed number to catch cheaters.
2. Generate a real number calculation: This should be the correct value based on the game or scenario.
3. Check if the values are manipulated:
If the real number calculation follows the correct rule, it's valid.
If the fake number has been manipulated (for example, if it has changed beyond the allowed bounds), then it's detected as a cheat.
Pseudocode:
Set fake_number = 10
Calculate real_number = input1 - input2.
Check real_number + 5 == input1: If this is true, it means it's valid.
Check fake_number + 10 == cheat_input: If this is true, they manipulated the fake number and should be banned
This deck kinda gets laggy after some clicks. You can add a script that 5 seconds after the spark from the tap has been created. Destroys itself, not the button, the spark (effect when tapping the button)