(Updatelog)
BALANCE CHANGES
-Victims got a nerfs added and buffs-
-having under 4 actors, all victims having their full power to heal, to stun and to slow down the killer.
-Having over 4 victims causes them to get a - 0.5s debuff on stuns and slowness.
-Victim Changes:
Healer: gain +1hp/sec
Heals thrown: Have 6secs Cd(instead of 2s), heals given 20hp(instead of 5hp)
Having over 5 victims, heal thrown: 10hp and 4secs
Having over 10 victims: heals thrown=5hp and 2.5 CD
Yellowguy: stun increased to 4.5secs
(LMS UPDATE)
Added 2 new lms for red healer and yellow stunner
(both are buffed during this mode and a timer is added along with music to their relationship)
-Yellow's buff: speed is increased
(faster than the killer by a great amount)
-Red healer's buff: regeneration is 1hp/0.1sec (usually 0.1hp/0.1sec)
I know noone will see these updates and comments but it's fr fun making this game while learning to semi-adjust the deck. I can't make custom abilities like other decks but atleast I'm learning slowly slowly :D
Updatelog test:(mini adjustments)
Killer: gained slowness 7 for 2s after landing gashingwound
Enraged behead adds slowness 3 for 2s instead slowness 1 for 3s
Greenguy: when killer is hit by them, killer gains slowness 2 for 2s as greenguy takes less Dmg during this effect.
(bugfix needed for next update: disable greenguy effect during gashingwound and kill anim)
Updatelog:
(Victims update)
-Green guy gives slowness 2 for 1.5s instead of stunning for 0.5s
-Eillot replaced by healer Claire(redrawn)
Gives +5 per heal, 2.5s cooldown
(Ui update)
Highlight icons update added
(highlights the main victims)
(Killer update)
After finishing a gashingwound, slowness 7 for 2s is given as giving a ahead start
(relates to being tired from hitting a 90 Dmg combo)
Note: not being stunned or slowed down when doing {UNTOUCHABLE} challenge is harder now(oops) ... :/