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Castle
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#reskinned #test finally
(Updatelog) BALANCE CHANGES -Victims got a nerfs added and buffs- -having under 4 actors, all victims having their full power to heal, to stun and to slow down the killer. -Having over 4 victims causes them to get a - 0.5s debuff on stuns and slowness. -Victim Changes: Healer: gain +1hp/sec Heals thrown: Have 6secs Cd(instead of 2s), heals given 20hp(instead of 5hp) Having over 5 victims, heal thrown: 10hp and 4secs Having over 10 victims: heals thrown=5hp and 2.5 CD Yellowguy: stun increased to 4.5secs
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(LMS UPDATE) Added 2 new lms for red healer and yellow stunner (both are buffed during this mode and a timer is added along with music to their relationship) -Yellow's buff: speed is increased (faster than the killer by a great amount) -Red healer's buff: regeneration is 1hp/0.1sec (usually 0.1hp/0.1sec)
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I know noone will see these updates and comments but it's fr fun making this game while learning to semi-adjust the deck. I can't make custom abilities like other decks but atleast I'm learning slowly slowly :D
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-Stun Ui added (to tell how long the stun is) And finally, fixed bug of slowness given during Gashingwound and enraged from green stunner
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Updatelog test:(mini adjustments) Killer: gained slowness 7 for 2s after landing gashingwound Enraged behead adds slowness 3 for 2s instead slowness 1 for 3s Greenguy: when killer is hit by them, killer gains slowness 2 for 2s as greenguy takes less Dmg during this effect. (bugfix needed for next update: disable greenguy effect during gashingwound and kill anim)
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Updatelog: (Victims update) -Green guy gives slowness 2 for 1.5s instead of stunning for 0.5s -Eillot replaced by healer Claire(redrawn) Gives +5 per heal, 2.5s cooldown (Ui update) Highlight icons update added (highlights the main victims) (Killer update) After finishing a gashingwound, slowness 7 for 2s is given as giving a ahead start (relates to being tired from hitting a 90 Dmg combo) Note: not being stunned or slowed down when doing {UNTOUCHABLE} challenge is harder now(oops) ... :/
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