Castle
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this deck was very rushed.
This is a pretty neat concept. You could use gravity vectors based on distance from the nearest planet and break them down into X and Y components with sin/cos to handle pulling you around. That’ll smoothen things up. Of course it’ll take some fine tuning but it would work
fire22Reply
Feels like Mario galaxy worldhopping
fire7Reply
orbit (totally not a loop)
fire6Reply
Mário galaxy gravity be like:
fire3Reply
Wtf☠️???
fire2Reply
lario galaxy
fire1Reply