Becomes hyper when combined with baby face blaster's max bar, but even then the bar decreases with each damage taken.
Mini crits give the weapon's base damage +35% and ignore damage fall off ( melees ignore damage falloff and damage rampup so this is not a case whatsoever. ) so still the melee deals 47 dmg total after a kill, and yet baby face blaster's meter only requires 100 dmg to fill up entirely.