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Castle
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Typical War Test. #tank #tanks #war #soldier #rifles #rifle #submachineguns #test #sneakpeak #notcomingsoon #guns #mk1 #typicalwar
Also this is not meant for a full game/deck due to my motivation absolutely getting wrecked on, anyways I made my first war game ( not really ) but it's just a test so far, I still have to work on many more things rather than just finishing this game/deck when it's barely going to get as much as the other "popular" decks, anyways here's a test thingy for a tank that I just randomly had the idea of, which is "MARK-1 TANK" which is a British tank yeah yeah, so here's a visual concept that I just made for it thought it's not as accurate as it looks like, this tank isn't the male tank which is the reason why it has 2 machine guns used to spray enemies with it.
snapshot
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Temporarily added some things. Raiding such as Paratroopers, Assault trucks, and more will come soon.
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New things are added to this war. Added: • Signalers/Alerters Radio Backpack • Explosions • and etc.
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New log: •added armors and helmets, and more systems. •added player movements. ( Cannot control the attacks but can control the movements. ) •i guess I added more things in the deck source.
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New Contents. •Added Thompson Guns for more rapid fire testing. •Added carrying, which is kind of broken I think. •Fixed and tweaked some changes to the NPCs. •Added more visual changes. •etc
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Experiment 2: Guns and Bots Testing Teams vs teams which is cool and I made it for some reason. This is pretty outdated as I'll be adding more functions such as Carrying, Healing, Reviving ( somewhat ), and other more functions as all are not finished yet. Eventually I'll add behaviours too. View in Deck source but I recommend not looking into my scripts as it's too complexed and very long for some reason.
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