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Castle
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My first game with procedurally generated maps, I'll be updating it regularly
the first roguelike style cards were added *circular damage card: generates 3 circles that orbit the player and deals damage to enemies *projectile card: generates a projectile every 1 second that is directed towards enemies and deals damage *damage card: multiplies the damage of the basic by %25
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Content: Added a new attack, now you can aim with a joystick, added a new background for the world Improvements: improved world generation, attack damage, enemy attack patterns
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Added a home screen where you can create new games or continue with one. A new mode was added: capture the area (search the area, stay in it surviving waves of enemies, when the area is destroyed, look for a new one) Added a new enemy: tank (the first middle enemy of the game, which has 2 attack patterns) The map generation was improved: there are now styles, so that the generation, looks more Pleasant The portals were improved: they now appear randomly on the map, and a button was added to use
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Peak!!!
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this is so cool
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Yall got the JSAB cube and I am stuck
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