Like how do i make it so the first player/host of a session isn't the only one that can be damaged and can damage enemies, do i make them shared > player controlled ??
Join the beta, goto settings in your deck, scroll down intil you find single player / multiplayer and select multiplayer. add a character, goto logic on your selected blueprint, scroll down intill you find local / shared, click shared and then kepp it as player controlled, player controlled destroys the players character on leave, season controlled are like global tickers but the player doesn't get destroyed on leave