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Castle
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Maze thing generator
How this works: Rule based. Every segment has to: -on the creation turn, roll a 3-sided dice. (Don't ask.) -if the dice number is: 1: create another segment ontop 2: create another segment to the right 3: create another segment to the left -which ever segment got created must decrease their "size" variable by one -create four walls, pointing to each side -end turn. Every wall has to: -check if it's touching another wall. If it is, Destroy self, same with the colliding wall. -repeat Side rules -if a segment generates on of another segment, float up by one. -when the "size" variable reaches zero, generate the exit flag.
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Teeeeeeeeeeeny tiny Bugfix Double flag glitch patched, report if it happens again.
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What in tarnation's is this
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9
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it's like me! probably not straight!😁
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