Make games on your phone.
Get the app!
AndroidiOS
Castle
@XYZ_axizz

2D Ray Tracing Engine

play134
6
6 Comments
Next up
2D Ray Tracing Engine (Alpha). #raytracing #raycasting #raymarching #alphatest
More #raycasting games ↓
New version system (1.2.2 -> 0.2.2), because the engine is in alpha and is not yet complete.
Reply
Oh my gosh what the jwvdyy guy whsisyebduhehsyshwuehdudib ITS SO PEAK!!!
fire1Reply
v1.2.2 (minor update) Added: • "Toggle shape gizmo visibility" setting
Reply
v1.2.1 is a minor update (bug fixes)
Reply
2D Ray Tracing Engine v1.2 has been released. Added: • New Ray Marching mode and settings • New rectangle shape • "Add shape" and "Delete shape" button, and settings • Zoom and camera movement • Stats (FPS and ms) Improved: • Ray Calculation formula now supports infinite ray bounces (capped at 512 for performance) What's next: • New shapes • Material behaviors (Specular, diffuse, glass, etc.) for each shape. Support my deck by reacting to motivate me :3
Reply
Version 1.1 has been released! Added: • New settings menu. • 2 circles. • Auto-rotation system: rotate the ray at a constant speed per frame (manual deactivation), achieving much more precise angles. Improved: • Ray calculation formula replaced with a shorter version, using castle.physics.raycast() • Previously, the ray could bounce only once; now it can bounce up to 32 TIMES between the 3 circles (there's a minor bug, but it is not serious). Removed: • Advanced view removed, it's not very relevant.
Reply

More #raycasting games

See all #raycasting games →