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@Luxerlandman

For "Into the flesh" game

play379
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For "Into the flesh" game.
woaah, i like the concept of an enemy that actively tries to escape you, or atleast tries to avoid getting killed. My only issue is enemies attacking eachother, as it is hard to make it happen without it ocurring off-screen. I also like que use of bones, as they only serve the purpose of blocking your path without any other function. Thanks for your idea!!!!!!
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