The game is about spawning 2 bots fighting each other, there are 3 types;
Baller: Send balls directly to you, he hits a critical if the ball goes over 15 speed. (50 DMG + 25 CRIT)
Assassin: Gets close to the enemy to stab them continuously, 1/20 chance to heal (25 DMG, SHORT COOLDOWN)
Parry(man): Gets close to the enemy, attacks like Assassin but LONG cooldown, heals overtime but has low HP. Reflects balls from Baller, against the assassin he can block (heals), parry (nothing from both sides) or fail. (45 DMG + Reflecting).
Adding new characters if we get 50 🔥!
UPDATE 2: The Lava Update + Balancing
• New Character (LAVAMAN!)
• Lavaman has 1000HP but rarely does damage with lava drops (20HP)
• Should counter Parry.
BALANCING:
• Parried balls now inflict less damage (50HP to 40HP)
• Lava drops now deal more damage (20HP to 25HP)
• Lava hits slower (4 hits per second to 3 HpS)
• Parry increased HP (700 to 750)
•Parry SHOULD heal slower (from 6.7s-15s to 6.7s-17s)
• Changed the Assassin AI (faster ambushes)
UPDATE 1: Baller Nerfs + Fixes
• Parry has a higher chance to parry a ball (30% to 40%)
• Nerfed the speed of the ball, so critical hits should be rarer (6-20 to 4-19)
• Increased the life (reversed back to 650HP)
• Fixed the bug of Parry being immune to Baller as Fighter 2
Why?
Baller could easily beat PARRY and Assassin. Baller's HP is already low so it shouldn't be lower.