Castle
chlowerch
play127
2
3 Comments
Next up
New update with sound and effect when eating and restoring foods when you tap the text up
fire1Reply
When this collides with [ #your.oc.tag ] Play a sound [ optional ] Modify a variable [ none ] to 1 ( relative ) Modify a ticker to 1 Modify a property to current frame 1 ( relative ) Tell colliding actor to perform: Modify a property to ( whatever animation number ) Wait 1 second Modify a property to current frame 1 If you get confused look at a blueprint code for a food in a mukbang game or ask me!
fire2Reply
Also make sure when the food enters its end state put When this equals [ end animation number ] Destroy this actor :ㅇ
fire1Reply