When this collides with [ #your.oc.tag ]
Play a sound [ optional ]
Modify a variable [ none ] to 1 ( relative )
Modify a ticker to 1
Modify a property to current frame 1 ( relative )
Tell colliding actor to perform:
Modify a property to ( whatever animation number )
Wait 1 second
Modify a property to current frame 1
If you get confused look at a blueprint code for a food in a mukbang game or ask me!