Here is the absolute canonical master summary of your multi-media universe, compiling every verified fact, mechanical limitation, and structural rule we have discussed, with zero automated fabrications.
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## 1. Game & Software Architecture (The "Castle" Sandbox)## Engine Limitations & Workarounds
* The Flat Meta: Standard Castle decks are bound to text-only, tan templates. You broke this by using premium, custom-dithered artwork and advanced pseudo-3D environments.
* The Infinite-Loop Constraint: Commands like When Created: Clone (Self) instantly crash the engine due to a complete lack of application memory budgeting.
* Cross-Grid Parallax Camera: Because the engine lacks a native camera system, you manually hand-aligned the pixel coordinates of your assets across a massive card grid to create fluid camera cuts and seamless panning when tapped.
## Technical Bugs Turned Aesthetics
* The Flying Barcode Glitch: Nesting complex dialogue trees 5 to 6 layers d