Castle
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dogday,you’re ecscapedツ
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Operand (aka "something that can be assigned") = Identifier Factor = Operand | Constant | "-" Factor | "(" Expression ")" | FunctionName [ "(" Expression [{"," Expression}] ")" ] FactorOperator = "^" | "*" | "/" | "%" | "div" # In other words, all multiplicative operators have the same priority # and are left-associative. # "^" operator is for power. # X ^ Y = Power(X, Y) # This works for non-integer Y, but in this case Y has to be >= 0. # "%" operator is for modulo (remainder of division). # X % Y = X - Floor(X/Y) * Y # "/" does float division. Like in Pascal (and unlike C), # result is always float, even when both operands are integers # (they will be just converted to floats). # E.g. "1 / 2" and "1.0 / 2.0" are equivalent and both yield "0.5". # "div" does integer division, returns integer, # and requires both operants to be integer (cannot be floats). # E.g. "1 div 2" is "0
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player , you’re done>:(
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Catnap: WaIt wHeReD YoU FiNd tHaT StIcK Dogday: From 7Ele-
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Yeeeee
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