Test Chamber: A deck where you conduct 3 tests on a creature.
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I worked hard on this.
How to survive each test
Test 1:
Run as fast as you can and Run as soon as it start's.
Do not wait as the creature can break the cage.
Test 2:
Shoot it when aggression almost reaches 10.
Do not let aggression go to ten as it will let the creature break the cage.
Test 3:
Red = bad. Do not touch red.
Find the right route.
Do not let the creature catch you.