Castle
play521
11
3 Comments
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Fixed loading bug (?), new retry rule allows blueprint to retry if loading time is too long.
fire1Reply
Hey use repeat every 1/0.0167 second, "random number in a range" on modify variable value, minimum: 1 | maximum: (choose urself) and use wait for response, set to random number range, minimum and maximum number and play deck and BOOM!
fire2Reply
I noticed an extremely rare bug that causes loading screens to take a long time (almost endless) due to actor/blueprint deleting itself before the loading script loads them, this may be fixed in the future.
fire1Reply