Castle
mucoend
play3.8k
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6 Comments
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You could use the touch begins / touch ends rules for this. You could write: When a touch begins on this -> Modify behavior property rotation speed to 1 When a touch ends on this -> Modify behavior property rotation speed to 0 You can wrap the 'Modify behavior property' parts in Tell if you want to change a different actor, so you could put these rules on a button and have the button tell the blade what to do, like this: When a touch begins on this -> Tell actors that have the tag #blade -> (Modify behavior property rotation, etc)
fire1Reply
Idk either🥹🥹
fire1Reply
Idk too
fire1Reply
LUKEALOT I LOVE YOUR GAMES
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hope that helps
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The dispenser is simpler. Once you've drawn a Nozzle actor you could write a rule like this: While this is pressed -> Create new actor 'Milk' at x: 0, y: 0 You can change x and y to move around where the milk spawns.
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