Castle
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{Old Version} The joystick actor has notes explaining how it works and how to use it. It won’t take long to work #joystick #custom #cool #imadethisbecauseimgood #freetouse #joeymobiel #joll #beginners #customcontrolpack
[Update] - Fixed the portals end location - Fixed the Dev tool - Fixed other minor issues
fire4Reply
[BIG UPDATE] BUTTON SUPPORT IS NOW OUT OF BETA! Added: - analog stick now works with buttons and can hold and press buttons while using analog stick - “slippery” variable which can make the movement more or less slippery - “hitbox” changes the hitbox in which u can use the analog stick [BUG FIXES] - 8 directional fixes to make analog stick work better - it now always checks for #analog_bol for variables, making it easier to change - doesn’t change movement direction when using 2 fingers
fire3Reply
NEW UPDATE: - New variable called “distancetoshow” which is the distance you have to swipe before the analog stick becomes visible! - New variable called “distancetowork” which is the distance you have to be away from the middle of the analog stick for it to move the player - Minor changes regarding optimisation
fire2Reply
Out of all decks uploaded and made AFTER this analog stick was made: Total decks uploaded: 158 Decks that used analog stick: 84 Amount of decks using ANY of cc-handlers toolkit actors: 93 Percentage analog stick decks: 53.16% Percentage using any cc-handlers actors: 58.86%
fire2Reply
u cant react it to copy it over. Use deck source to copy and paste it
fire2Reply
Change logs: - The variable: “8-directional” now allows for 4 directional movement aswell! Just set it to 2! - The variable: “8-directional” now allows for 2 directional movement on the x axis! Just set it to 4 or higher! - more notes have been added Bug fixes: - analog stick now doesn’t make sound when disabled - character doesn’t space out anymore when holding finger on screen and not moving - other minor issues
fire2Reply