Castle
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EternityNum #feelfreetouse To use it, view the source and copy the EternityNum blueprint and paste it in the desired card.
I updated the functions so that 0^0 and x/0 throw an error.
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Somehow I broke line 856 and 857. Fixed!
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I added a minor update to the tetration function and also fixed a bug with negative heights.
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We added support for the exl input in the errorcorrect function.
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We fixed a critical bug that broke our library.
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