really really mad dummy
has a yellow bat and REALLY LOOKS SERIOUS
he is just R.M.D but superbuffed and even smarter ai
Abilities:
shockwave
launches his bat into the ground, releasing a shockwave that sends blobs flying away
(50 dmg)
bat throw
throws a bat at blob, dealing 75 dmg
dedly combo
just hits the blob 3 times with 10 dmg and does heavy attack to deal 70 dmg
teleport
teleports to the blob and uses very heavy attack to launch blob away and 90 dmg
downer
basically shockwave but buffed and is like sundowner of shock dummy, deals 160 dmg and makes a bigger shockwave
OFC THE SHOCKWAVE IS COUNTERABLE
Ninja Blob
HP: 125
Kill count required to unlock: 200
M1: Throws ninja stars
Block Style: With the katana on its back. If one of the dummies gets caught in the block, it deals damage with the katana.
Super (or whatever powerful attack): Blob throws 3 ninja stars, then attacks with its katana.
What do you think of this idea bro?
Add troll dummy cuz why not. (100 hp, 5 damage 0.5 second stun per m1,if the block suchful well it's time for laugh make 50 heal up and damage buffed 10 stun well yah 2 second, also they had special passive is they can try to block player swing randomly same like parry dummy but different they aren't parry it but buff and heal up)very annoying dude
Aloe. Vera.
Definitely quick breakdown of what it does:
The Aloe Vera spawns around the map in isolated areas. When tapped on, you can break off a leaf and use it to restore â…• of the player's health. After 1 minute, (or half of your game time) the Aloe Vera will die and will actually take away another â…• of the player's health. When it is dead, it can be shown brown and black and some of the leaves are even pointing downward. If wanted, the size of the plant can be random. The bigger it is, the more health it restores. (Say: 1-5 in size is â…•-â…š health restored.) If dead, it will take away more. One more addition that is optional, if the plant is dead, the player will also become sick and become slower for 20 or 10 seconds.
Done.